A better Moon

Tips for creating and manipulating planet textures for Celestia.

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A better Moon

Postby chris on Tue Nov 03, 2009 5:14 pm

The topographic data acquired by JAXA's Kaguya mission has been released to the public, and now we finally can produce a decent normal map for the Moon. Here's are two images from Celestia using a 5760x2880 normal map and the high resolution albedo map from the standard Celestia package:
kaguya-moon.jpg

kaguya-moon2.jpg

The second image is deliberately overzoomed to show the limitations of the data. For a better look at the possibilities of this new data set, see Jason Perry's video:

http://www.youtube.com/watch?v=arMmSCQiuic

I explicitly did not reduce the normal map to a power of two size. Newer graphics cards fully support non-power-of-two textures, and I wanted to preserve as much detail as possible. The texture is compressed with DXT5 (aka BC3nm) compression. I started with the normal map produced by Mike Howard (see this thread: http://www.unmannedspaceflight.com/inde ... =6281&st=0 ), rotated it by 180 degrees, and compressed it with nvcompress (CUDA on.) There's more work to done with the polar regions, where some processing artifacts remain.

--Chris
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Re: A better Moon

Postby john Van Vliet on Tue Nov 03, 2009 8:52 pm

two screen shots
the first one is the NEW one at default settings
and the second is my OLD hand drawn height map
Image Image

Code: Select all
cel://Follow/Sol:Earth:Moon/2009-11-04T03:46:18.16477?x=dehHvOve6P///////////w&y=nn0ZxwR/9////////////w&z=P3y107qB9f///////////w&ow=0.536719&ox=-0.100317&oy=0.828144&oz=-0.126676&select=Sol:Earth:Moon&fov=25.2051&ts=1&ltd=0&p=0&rf=317335&lm=2&tsrc=0&ver=3

---- repost -------
i just made a normal with my copy of nms ( mine uses unsigned 16 bit)
the zip is a png image
using my default settings and the default 16 bit tiff from above
5670x2880.png
http://www.zshare.net/download/6793328103b3d90b/

------------------- edit -------------------------
the south pole and north still need some work
the new and the old normal map
a shot of the south pole
Image
old
Image
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Re: A better Moon

Postby john Van Vliet on Wed Nov 04, 2009 2:17 pm

and a 1 k copy of LALT_GGT_MAP.IMG < isis2std > to a png , min =0% max =100%
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Re: A better Moon

Postby t00fri on Wed Nov 04, 2009 2:21 pm

john Van Vliet wrote:and a 1 k copy of LALT_GGT_MAP.IMG < isis2std > to a png , min =0% max =100%
Image


Why don't you use isis3 to convert the PDS/Img topography data to 16bit signed integer, as needed by my nms normalmap tool. Making a HIGH-QUALITY normalmap this way takes at best 2-3 minutes ;-)

See my post here:

viewtopic.php?f=7&t=15407&start=3
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Re: A better Moon

Postby john Van Vliet on Wed Nov 04, 2009 6:16 pm

i work mostly in unsigned so i ran the raw2isis then fx { (f1*1000)+5912 } to give me a image
0.969208 to 12407 then exported it

for the normal i used a hacked copy of nms that imports a unsigned integer
then for this 1k copy
nmsu 1737.4 1024 1 0 < 1k.gray > 1ka.ppm
Image
inverted
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Re: A better Moon

Postby fsgregs on Mon Nov 16, 2009 3:42 pm

Chris:

The moon looks great. When will the new normal map be available for download? Also, am I correct in understanding that your reference to the high albedo map of the moon refers to the Medres moon.pg texture in 1.6.0"

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