Moderator: selden
john Van Vliet wrote:the mesh is inferred m2deimos.tab ( ascii2isis) with a bunch of editing to bump the image to 4k, and add detail . Then drop it down to 360x178 to import to Blender .Then some blender " magic "
The new vids are with the cmod recentred after editing the " MeshCenter " to [ 0.00 -0.10 0.10 ]
two fresh vids
" with the texture map "
http://www.youtube.com/watch?v=Ob5d9XTdjfU
" and without the texture "
http://www.youtube.com/watch?v=g7A4RaaOzho
Wow nice. I didn't know Deimos was that well known.
The models are on the motherlode now
"Deimos:Mars II" "Sol/Mars"
{
Mesh "Deimos_LowPoloy.cmod"
Texture "deimos.*"
Radius 7.9 # maximum semi-axis
MeshCenter [ -0.299 -0.284 0.369 ]
EllipticalOrbit
{
Period 1.262441
SemiMajorAxis 23463.2
Eccentricity 0.00033
Inclination 1.793
AscendingNode 25.229
ArgOfPericenter 208.213
MeanAnomaly 344.128
}
UniformRotation
{
Inclination 0.9
AscendingNode 183.0
MeridianAngle 214.7
}
#LunarLambert 1.0 # To make it more photorealistic.
Albedo 0.08
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